Features

What an agent can build in Cuberta, and the editor around it. Every picture on this page comes from a scene built in Cuberta.

The facade of the Astronomer’s House: stone and timber walls, blue shutters, a bay window and an ivy-covered round tower
The Astronomer’s House, built entirely by an AI agent in Cuberta.

Buildings with real facades

Stone, timber and plaster walls, shutters, bay windows, chimneys and a tower with a dome. The agent puts a building together piece by piece while you watch in the viewport.

The astronomer’s study: tall bookshelves, a desk by the window, a celestial globe and a star chart
The study inside the Astronomer’s House.

Furnished interiors

Rooms with furniture, books, lamps, rugs and the small objects that make a place look lived in. Ask for a single room or a whole house.

A stone bridge over a stream, iron lamps along a path, rocks and flower beds in front of the Astronomer’s House
The garden of the Astronomer’s House.

Terrain, water, plants and light

Hills, a stream under a stone bridge, lamps along the path and a forest behind the house, lit for the time of day you ask for.

A narrow alley at night after rain: neon signs, paper lanterns and string lights over wet asphalt with puddles
Neon Alley, built by an AI agent in Cuberta.

Streets and towns

Rows of buildings with different heights and facades, shops on the ground floor, signs, wires overhead, lanterns and wet asphalt. Ask for one alley or a whole district.

Stop the agent and take over whenever you want

Everything happens in a real editor. Select, hide, lock or move what the agent made, stop it halfway, or undo any step.

The Cuberta window: scene tree, a town in the viewport, the model library and the history panel
  1. Live viewport

    Each step lands in 3D the moment the agent takes it.

  2. Scene tree

    Every object the agent made — select, hide, lock or move it.

  3. History

    Every action is logged. Undo any step.

  4. Your library

    Wandy3D and community models, ready to drag in.

  5. Copy connect command

    One click puts the connect command on your clipboard.

In the editor

  • Terrain, trees and light

    Hills, vegetation, sky and the time of day.

  • Your model library

    Sign in to browse your Wandy3D library and community models, then drag them into the scene.

  • Any MCP agent

    Claude Code is the usual start. Any client that speaks MCP can drive the scene, with your own model access.

  • Works offline

    The editor and its bundled models, materials and skies run without a connection. The agent still needs its own.

  • Undo any step

    Every action the agent takes goes into the history, and you can step back to any point.

  • GLB and FBX export

    Textures included. Opens in Unity, Unreal Engine, Godot, Blender and anything else that reads glTF or FBX.

Open it in your engine

Export GLB or FBX with textures and open the scene in Unity, Unreal Engine, Godot or Blender.

  • Unity
  • Unreal Engine
  • Godot
  • Blender

Download Cuberta

Free for Windows and macOS. No account needed.